WARRIOR JOBS General Warrior job changes:*
New skill: HP increase Increases the MaxHP with 20%.
* All
masteries now give
60 accuracy at max level. (instead of 20)
*
Slash Blast increases from 130% to 180% damage
*
Boosters of 2 kinds (Axe/sword for example)
are turned into 1 booster. This is the same with charges and etc.
*
FA activates with all skills, including skills like Brandish, Coma, Panic, Rush and Monster Magnet.
* All
Final Attacks are now 150% at 40% chance (instead of 250% dmg at 60% chance but after BigBang FA activates with all skills)
* It seems that FA doesn’t work like FA works now, but that it gives 40% chance of hitting 50% MORE for every attack at max level!
*
New skill: Ground smash does a great deal of damage (300% dmg at max) for small mobs (3 at max).
*
New Skill: Improved Fundamentals adds 120% and 70% damage to Power strike and Slash blast respectively (2nd job skill)
*
Iron body now gives 300 DEF instead of 40 at max level.
*
Monster Magnet stuns for at most 5 seconds now
and it deals 200% damage.
*
Rush hits up to 15 monsters now, instead of 10 and
it deals 250% damage isntead of 140% at max lvl
Hero:*
Rage gives 20 W.ATT instead of 12
*
Power Guard now returns 50% of the damage instead of 40%.
*
Improving MP recovery recovers 40 mp each 4 seconds instead of 30mp each 10 seconds.
*
New skill:Chance Attack : Deals 125% damage when the enemy is stunned, freezed, or in a state of darkness
*
Shout damage increase from 30% to 220%
*
Coma damage increase from 200% to 400%
*
Combo Attack gives 5% damage for each orb at max level (so + 25% damage with 5 orbs) instead 220% dmg with 5 orbs.
*
Panic damage increase from 350% to 480%, 90% Chance to blind.
*
Brandish is a 3rd job skill, albeit a bit weaker (240% instead of 260%) but still hits 3 mobs.
*
New skill: Brave slash deals 210% damage to 3 monsters
*
Advanced Combo Attack gives at max level +10% per orb (I don’t know if that’s 100% or 50% in total for 5 pink orbs, altought I think 100%)instead 250% with
80% chance to charge up 2 orbs instead of 60% chance
*
New Skill: Combat Mastery: Ignore 40% of the enemy's defence
*Enrage adds 60% extra damage on a single target when the 10 orbs are charged instead of 26 attack on all enemies.
Dark Knight:*
Iron Will now gives 300 DEF and 100 MDEF instead of 20/20.
*
New skill: Dragon Judgment gives all Dragon skills passive Critical damage (30% chance at max level and 15% minimum critical hit) and a chance of drain effect (5% at max lvl)
*
Dragon Fury damage increased from 250% to 360%
*
Dragon Crusher damage decreased from 170% to 145%
*
Sacrifice damage increase from 350% to 690%. Now ignores W.DEF and only 5% damage is sacrificed from hp instead of 11%.
*
Dragon Roar HP consumption from 30% to 15%, damage from 240% to 580% with
10 seconds cooldown*
Dragon Blood buff increase from 12 W.ATT to 25 W. ATT
*Hex of
Beholder now gives 35 W. ATT and 120 ACC. instead of 20 W. ATT and 25 acc
*
New skill: Beholder’s Revenge: Reflects 700% of damage received.
*Berserk gives +60% damage if HP is above 20% and increase in the number of Dragon Crusher hits (So, with Berserk you hit 4 times with Dragon crusher + 60% damage from Berserk (820% damage) instead of hitting 3 times Dragon Crusher adding 100% damage to each hit (735% damage with new crusher damage which is decreased; with the old Crusher at 170% damage instead to 145 would make 810% damage comparing Old crusher and Old Berserk)
SO! Old Crusher + Old Berserk = 810% damage;
New crusher + New Berserk = 820% DamagePaladin:*
Power Guard now returns 50% of the damage instead of 40%.
*
Threaten reduces enemy's defence and accuracy by 30% instead of 50% chance to reduce 20% defence and accuracy
*
Shield Mastery increases from 100% to 200% of physical and magical defence
*
Charged Blow damage increase from 250% to 360%
*
New Skill: ‘Restorive Nation’: Recovers 80% of your Health Points for 40MP with 30 seconds cooldown at max level.
New Skill: Combat Orders: raise all the skill levels by 2 points (only 4th job skills)
*
ACB raises Charge blow damage to 460% at max instead of 250%
*
Blast damage decreased from 580% to 280% but now
it ignores enemy's defence by 20% and it adds a 50% critical chance and a 10% instant death chance*
New Skill: ‘Beulraesing Armor’: Seems to stop the next 5 attacks from dealing damage at max level, cooldown time of 30 seconds.
*
Heaven’s Hammer’s damage increased to 1400% from 900% (If the enemy would die, 10,000 HP remains).
*
Ice charge damage increases from 110% to 120%
*
Fire charge damage decreased from 140% to 130%
*
Divine charge damage decreased from 150% to 135%
*
Guardian now gives 30% resistance to the elements and it blocks an attack with 40% success rate instead of 15% at max lvl
*
New skill: Blessing of the Armor: 20% chance of creating a personal shield which blocks the enemy's attack up to 5 times
MAGE JOBS General Mage job changes: *
All ultimates got a cooldown of at least 30 seconds (that’s at max level) *
They got a mastery skill in 2nd job.
* I only know that
Bishops got some skill that gives buffs +50% duration time.
* It looks like there’s a
new magic accuracy formula that requires LOADS of LUK to work. Good-bye to LUKless mages?
* At max level,
Infinity recovers 10% HP and MP every 4 seconds and
all attacks increase by 10% for 40 seconds,
cooldown 4 minutes * At max level,
Mana Reflections returns 1000% damage instead of 200% damage.
* All mages get
Teleport Mastery, which increases Teleport Distance and has a 30% chance to deal 250% damage to 6 enemies and stun them for two seconds at max level.
*
Energy Bolt is now stronger than Magic Claw(280% vs. 120% x 2.)
*
Magic Armor now gives 120 magic and weapon defense instead of 40 weapon defense.
* Improving Max MP Increase and MP Recovery removed. (The MP got on each levelup stays the same as before and after this revamp though)
*
New MP Increase skill that permanently increases MP by 20% at max.
Bishop: *
Elemental Resistance went from 50% down to 40% at max level.
*
Priests get Holy Attractions, which increases magic attack and permanently increases critical rate to 40% at max level(not sure on this)
*
Resurrection max lvl decreased to 5, still 30 minute cooldown.
*
Bless give 60 accuracy and avoidability and 120 magic and weapon defense.
Fire Poison:*
Slow now reduces 80 speed for 80 seconds instead of 40 speed for 40 seconds.
*
Partial Resistence went down to 60% from 70%
*
Element Amplification is now 130% of the m.atk
for 160% of the MP (instead of 140% of m.atk for 200% of MP)
*
Poison rate for Element Composition went up to 80% from 70%
*
New Skill: Elemental Reset: 100% reset at max level (10)
Ice Lightning:*
Slow now reduces 80 speed for 80 seconds instead of 40 speed for 40 seconds.
*
Thunderbolt hits 3 times now on 6 monsters. (not sure on this one)
*
Partial Resistence went down to 60% from 70%
*
Thunder Spear can stun for 5 seconds now
and hits 5 times (not sure on the last part)
*
Element Amplification is now 130% of the m.atk
for 160% of the MP (instead of 140% of m.atk for 200% of MP)
*
New Skill: Elemental Reset: 100% reset at max level (10)
BOWMAN JOBS General Bowman job changes: *
Arrow blow hits 3 monsters with 190% damage at max level instead of 1 monster with 260% damage
*
New Skill: Enhanced Basics adds 50% to double shot and 70% to arrow blow (2nd job skill).
*
No minimum range to attack *
Eye of Amazone’s max level reduced to 5 from 8.
*
Focus gives 80 accuracy and avoid at max level instead of 20.
*
Power Knockback has a 100% KB rate at max level instead of 40%
*
Soul arrow’s max level reduced to 10 from 20.
*
Final attack is 150% at 40% instead of 250% at 60%
*
Sharp Eyes still gives 15% Critical rate, but only with
+10% Critical Damage instead of 40%
Bowmaster:*
Arrow bomb damage increase from 150% to 230% damage.
*
Thrust’s max level decreased to 10, giving the same 30 Speed.
*
New skill: ‘Dodge’: something vague with attack or defense increase or so… I really have no clue, only that it’s 20% at max level ^^
*
Puppet’s HP increase from 6000 to 8000
*
Inferno’s damage increase from 160% to 300%
*
Arrow rain hits 10 monsters with 350% instead of 6 monsters with 160% damage
*
Stafe damage increase from 100% to 125%
*
New skill: ‘Benjyeonse’: Can KB the monster from close and stun it or something along those lines.
*
Dragon Breath damage increase from 100% to 160%
*
Hurricane damage increase from 100% to 130%
*
Concentrate gives 25 attack at max level for 50% of the MP instead of 26 attack
Marksman:*
Iron arrow damage increase from 200% to 300%
*
Thrust’s max level decreased to 10, giving the same 30 Speed.
*
Blizzard damage increase from 140% to 270%
*
Arrow eruption hits 10 monsters with 350% instead of 6 monsters with 160% damage
*
Stafe damage increase from 100% to 125%
*
Puppet’s HP increase from 6000 to 8000
*
New skill: Marksmanship ignores 10% W.DEF of monster
*
Snipe cooldown decreased to 4 seconds,
damage cap of 999k instead of 5 seconds with damage cap of 199k
THIEF JOBS General Thief job changes: *
Nimble Body gives 60 accuracy/avoidability at max level now instead of 20
*
Keen eyes mastery level decreased to 5.
*
Lucky 7′s damage increased to 170% (from 150%) at max level.
Night Lord:*
No minimum range to attack *
New skill: Shadow resistance increases your MAXHP 10%
*
Drain damage increased from 160% to 240%
*
Avenger damage increased from 180% to 440%
*
New skill: Shadow mirror reflects attacks at 1300%. Cannot reflect more than half of the monster’s Max HP
*
Shadow Shifter rate increased from 30% to 40%
*
New skill: Expert Throwing Star Handling gives a 20% chance to instantly recharge 1 throwing star when attacking.
*
Triple throw damage increased from 150% to 270%
*
Ninja Ambush damage increased from 100% to 300%
*
Shadow Partner damage decreased from 80% to 40%
Shadower:*
Steal damage increased from 130% to 220%
*
Assaulter damage increased from 500% to 340% four times (1360%)
*
Pickpocket master level decreased to 10
*
Band of Thieves damage increased from 250% to 390% (5 Enemies)
*
Meso explosion nerfed to do 180% per 1 meso.
*
New skill: Greed increases all meso-related skills. Meso drop +20%, Pickpocket succession rate +20%, Meso guard ratio +10%, Meso guard meso usage -10%, Meso explosion damage increase by 50%
*
Assassinate damage increased from 600% to 740%
*
Boomerang Step damage increased from 500% two times to 450% four times.
PIRATE JOBS Buccaneer:*
New skill: Critical punch gives 20% Critical rate.
*
Backspin blow damage increased from 240% to 310% and hits 4 enemies
*
Corkscrew blow damage increased from 420% to 460% and hits 6 enemies
*
Energy Charge: Accuracy +100, Avoidability +100, 20 W. ATT, 350% Touch damage, 90% No KB instead of Accuracy and avoidability +20, weapon attack +20 for 50 seconds.
*
Transform’s defense increased from 40 to 60.
* New skill: Lucky dice gives you a random buff of 180 seconds. Does nothing if dice shows 1.
*
Super Transform’s defenses increased from 60 to 140
*
Barrage damage increased from 230% to 305%
*
Double uppercut damage decreased from 290% to 215%
*
Shockwave damage decreased from 700% to 630%
*
Dragon Strike damage decreased from 810% to 560%
*
Energy Blast damage decreased from 900% to 760%
*
Demolition damage decreased from 400% 8 times to 320% 8 times.
*
Snatch damage decreased from 600% to 570%
Corsair:*
New skill: Critical shot gives 20% Critical rate.
*
Invisible shot damage increased from 170% to 310%
*
Flamethrower damage increased from 190% to 320%
*
Ice splitter damage increased from 160% to 280%
*
New skill: Lucky dice gives you a random buff of 180 seconds. Does nothing if dice shows 1.
*
New skill: Counter attack increases your W. ATT by 30 at 10% chance when attacking.
*
Burst fire damage decreased from 210% to 170%
*
Aerial strike damage decreased from 1200% to 650%, but no cooldown.
*
Rapid fire damage decreased from 200% to 110%
*
Battleship Cannon damage decreased from 380% 4 times (1520) to 195% 6 times (1170)
*
Battleship Torpedo damage decreased from 780% to 600%
ARAN *
Combo Smash damage decreased from 700% to 500%
*
Body pressure rate downgraded from 60% to 40%
*
Final Charge damage increased to 200% from 90%
*
Full Swing damage increased to 120%x2 and 360% (from 110%x2 and 350%)
*
Final Toss damage increased to 350% from 110%
*
Combo Critical rate downgraded from 6% per 10 combos to 3% per 10 combos
*
Combo Penril damage decreased from 800% to 450%
*
Rolling Spin damage increased to 280% from 120% now.
*
Combo Tempest damage decreased from 1500% to 600%
*
Over Swing damage increased to 180%x2 and 250%x2 (from 170%x2 and 240%x2)
That's all the info i got, everyone who can help to complete this info i will appreciate it
Thx for the link >>> http://www.basilmarket.com/MapleStory-Guide-KMS-Big-Bang-Revamp-333.html