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 HornTail Guide ~

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Renkokuken
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Pink Bean
Renkokuken


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HornTail Guide ~ Empty
PostSubject: HornTail Guide ~   HornTail Guide ~ EmptyWed Jul 28, 2010 8:47 pm

Horntail Quest Pre-requisite

Requirements:
All jobs
    * Optional for all to get one point of Hero's Will.
    * Highly recommended at least ONE level for Shadowers
    * Very highly recommended MAX for 17X+ with Stance 30 Heroes/DrKs/Pally

Ranged - NLs, BMs, MMs & Corsairs
    * Minimum base 4850 HP before HB; 7704 after. The use of HP equips (or HP washing) would be recommended. Please note, this is the required HP with a Zakum Helmet. It's about 8000 without Zhelm.

Mages - I/L, F/P & Bishops
    * At least base 2k HP and 8k MP with Maxed MG on - Different requirements for seduce bishops!
    * Selected bishops are made seduce and would require higher HP/MP than this.
    * Maxed Resurrection.
    * Max Holy Shield although optional would be great for the attacking parties.
    * Mages must be able to OHKO mobs (i.e. Dark Wyverns)

Warriors - DKs, Heroes, Buccaneers & Paladins
    * All Warriors above 160 need 157 Accuracy after bless; below 160 need ~210 Accuracy. The usage of DEX equipment would be recommended.
    * Maxed stance would be recommended but for Heroes/Paladins, at least Stance 20.
    * Stance is NOT compulsory unless you are assigned to be a seduce bait where it will be.
    * As posted above regarding Hero's Will.
    * At least LVL1 Time Leap. Buccs should take note the time they've used their leaps.
    * Dragon Knights are a huge exception: LVL 90 with maxed HB would be sufficient provided you are reliable in keeping HB up.

Shadowers
    * At least Level 20 Shadow Shifter. The higher the better.
    * As posted above regarding Hero's Will.




Horntail Quest:

    1. Gather 6 people at HT PQ place. MUST be exactly 6 people, who have done the quest too.

    2. When all the party members gather, COMPLETE the quest. Note: YOU WILL IMMEDIATELY TRANSFORMED INTO A GREEN LIZARDMEN AFTER YOU COMPLETE THE QUEST! You cannot use any skills, nor attack. The effect will go away if you go out, and you have to REDO the quest.

    3. After that, jump down, and the guard will recognise and let you inside the map. Note: If you jumped down and the guard sees you when you are still a human, it will send you off to the previous map.


Spoiler:


Making the Secret Medicine for Transformation quest:
Spoiler:

Notes:
Spoiler:

HornTail Party Quest : Stage 1
    1. Upon entering the map, kill the Cornians to obtain Keys.
    2. Appoint 1 Member to wait outside, he or she must not have possesion of a Key (this Member cannot be the Party Leader).
    3. Other Members with the Key will proceed into the Portal at the top Left corner.

HornTail Party Quest : Stage 2, 3 and 4
    1. 1 Member will complete the Jump Quest to get to the other end.
    2. Other Members will jump down to kill the Monsters and obtain a Key, then complete the Jump Quest.
    3. The Key must be dropped at the Shining Spot next to the Portal, it will then be sent to the first map.
    4. The Member who was left at Stage 1 Step 2 must now retrieve the Key from the tree in the middle and talk to the NPC found directly below.
    *Repeat this for Stages 2, 3 and 4.

HornTail Party Quest : Stage 5
    1. 1 Member will complete the Jump Quest to get to the other end.
    2. Other Members will jump down to kill the Monsters and obtain a Key, then complete the Jump Quest.
    3. The Key must be passed to the Party Leader, and he/she will proceed through the Portal.

HornTail Party Quest : Stage 6
    1. By talking to the "HornTail's Schedule" NPC, all Members will be teleported to the "Cave of Choice" Map.
    2. The Party Leader must hit the globe from either the left or the right direction, then proceed into the Portal.
    3. Depending on which side you strike, you will be sent to either "The Cave of Light" or "The Cave of Darkness".

HornTail Party Quest : Stage 7
    1. In either "The Cave of Light" or "The Cave of Darkness", kill the Monsters to obtain 6 Keys.
    2. All 6 Keys must be passed to the Party Leader.
    3. The Party Leader will then climb over the high wall and talk to the NPC.
    4. All Members will then kill the remaining Monsters.
    5. When all the Monsters are killed, the Party Leader will talk to the NPC.
    6. You will then be teleported to the Entrance to HornTail Map.
    7. Wait there till other Parties have completed the Quest.


Note: At every Stage, the monsters you kill have a chance to drop Life's Root. Look out for them. Once every Bishop in your party gets Life's Root, you can proceed out. The next stage is the Horntail fight (head) itself, which you would not want to do.


Boss info:

The Horntail fight occurs in three stages, though the third stage consists of many parts of its own. The first two stages are the preliminary heads, pretty easy honestly though stage two is irritating for warriors. The third part is the real thing, far far harder than the prelims. As this is a major boss the guide will be split into various segments, starting with pre-stage one.
  • The main body is comprised of several parts, which need to be defeated in a certain order. The first part is the legs, which have rather high touch damage (around 14,000) and two kinds of stomp. The first kind is a super knock back attack, the second type is a stun attack. They both deal the same damage. around 7700 unbuffed and 9800 buffed.

  • Second part is the tail, which has an absolutely insane touch damage (over 30,000 when buffed) it also has a poison gas attack, which honestly you can just ignore.

  • Third part is the wings, which summon cornians occasionally, but the main worry about this part is the attack buff it gives every other part. Once the wings die, its fairly smooth for the rest of the fight.

  • Fourth and Fifth parts are the left/right heads, completely identical to the preliminary heads, minus the super knockback.

  • Sixth part is the middle head, almost identical to the left and right ones except with more HP. It also casts full map dispel at 50% HP.

  • Seventh and Eighth parts are the left and right arms. These will cast status effects throughout the whole fight, but their more annoying trait is the mana burn skill. Which deals 1 damage, but burns around 2000 MP. They also cast mass seduce at 50% HP, which seduces the first 10 people to sign up.


Total HP: 2,080,000,000
Total HP (incl. Pre-lims): 2,740,000,000


And now the guide really begins!


Pre-Stage one.
(Mainly for the organisers.)

Before you even enter the cave, organise your party at the sign ups to enter in the following order.

    Seduce Mule (Usually a shadower or warrior.)
    Back up seduce mules (Shad/warriors)
    Warriors
    Mages (NOT Bishops)
    Attacker classes
    Bishops


Above order only applies to stage one, the seduce order for stage one remains constant throughout all three stages.

Okaaay, onto stage one!

Stage one.

HornTail Guide ~ Monsters341
Horntails Right Head: 330,000,000

Minimum HP: 5500.

    Upon entry, DO NOT MOVE, wait until everyone has entered. The seduce mule will go right and hang on the rope. At this cue, Horntail will arise from its shiny blue cave. This stage is honestly a joke, just keep hitting ’til it dies. For more in-depth class specific tips, see the First Horntail Head guide.

    All this head will do is weapon/magic defence up, summon wyverns (infrequent) and do its super knockback breath attack. About the only thing to watch out for is the black wyverns which will cast dispel.


Stage two.

Horntails Left Head: 330,000,000

HornTail Guide ~ Monsters342
Minimum HP: 5500.

    Basically identical to stage one, except the heads on the other side. This stage is more irritating for melee classes, especially warriors as the rush trick wont work here. The seduce mule should hang near the top of the rope closest to entry, you’ll likely fall off a couple of times though. Simply call out “sed” to inform your bishops when you are seduced. Isn’t a big worry at this stage though.

Pre-Stage three.

    Upon entering the true horntail cave, you may notice a shiny purple crystal on the right. DONT touch it, after a few hits it will break, summoning horntail in all his fury. Prior to breaking the crystal, it’s safe to take a break here. Most parties will stop for 5-10 minutes before proceeding. Before summoning, the organiser will most likely have split the parties up. Ranged on right, melee on left.



Stage three. (1)


HornTail Guide ~ Monsters349_th
Horntails Legs: 130,000,000


HornTail Guide ~ Monsters350_th
Horntails Tail: 70,000,000


Minimum HP: 9800 (Melee) 7900 (Ranged)

This stage is split into melee and ranged parties.

    Melee: You’ll be on the left with the seduce party, your role here is to attack the legs and simply, survive.

    Ranged: You’ll be on the right under the falling rocks. DO NOT bump the tail, it will hit for an absurd amount of damage which no character in maple is likely to survive. Stay under the rocks and attack the tail, with apples and sharp eyes it should fall fairly quickly.

    Seduce:
    Stay on the left side and hang on the rope, if you are on a rope when seduced you will not move anywhere. Bishops, follow the seduce into the body ONLY if the tail is dead.



Stage three. (2)

HornTail Guide ~ Monsters348_th
Horntails Wings: 270,000,000

    Seduce: Move to the right side and hang on the rope there, extra seducers may attack the wings.

    Everyone else: Stand on the platform and attack the wings basically, if you’ve used any hp gear to reach the minimum hp you may be able to replace it with stronger stuff now. (With the legs and tail gone, the strongest attacks Horntail has are removed.)




Stage three. (3)


HornTail Guide ~ Monsters345_th
Horntails Right Head: 330,000,000

    Seduce: Move back to the left side and hang on the rope. Extra seducers now have the added role of clearing the wyverns that will spawn. Get comfy, you guys will be here until the last stage.

    Everyone else:
    I’m sure you’ve got it worked out now, just bash the head ’til it dies. It’ll summon different colour wyverns based on its hp. Red means it’s around 75%, Blue 50% and Black 25-30%. As with all the other black wyverns, these can also dispel when they use Magic Attack.


Stage three. (4)

HornTail Guide ~ Monsters343_th
Horntails Left Head: 330,000,000

    Identical to the previous stage. Sure does take a while though…




Stage three. (5)


HornTail Guide ~ Monsters344
Horntails Middle Head: 490,000,000


    Unlike this past two stages, this one is slightly different. Obviously is has another 160M HP, but at 50% HP, it also casts full map dispel, affecting everyone. Thankfully, this is infrequent. Aside from that, identical to the past two heads.




Stage three. (6)


HornTail Guide ~ Monsters346_th
Horntails Left Hand: 230,000,000


HornTail Guide ~ Monsters347_th
Horntails Right Hand: 230,000,000

    Congratulations, if you’ve made it this far, you’ve got a 99.99% chance of making it to the end! Since the hands only have mana burn (which deals 1 damage) your only threat is the falling rocks + seduce. Whichever party has the organiser in it will probably kill one hand (either one) while everyone else kills the other. This is for 2x drop purposes only.



Remember when it dies, be nice and do what your organiser says. Horntail groups don’t take kindly to looters.

Now you should be able to kill HT without me. And without asking anything Razz
I tried to mix all the best guides that I found in Internet, and add everything that was missing.
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